Old School Gaming

Unified Theory of Racing Maps

Auto Racing

Did you ever play a racing game and wonder just what the world of the tracks might look like? One fine denizen of the interwebs wondered just that, way back in the early days of home gaming consoles. But better than just wondering, he was motivated to follow through, all these years later.

When I was very young, back in the late seventies and early eighties, my friends and I loved playing games for the Atari 2600, the Intellivision, and the ColecoVision. My family owned the Intelivision and one of our favorite games for that system was Auto Racing.

At some point, my friends and I discovered that if one drove carefully off-road, it was possible to reach one of the other tracks from the one you were currently driving on. And then we realized that the tracks listed in the manual existed inside one giant map and all were interconnected. To my ten year old mind, this was fascinating… it was like discovering a treasure map. We tried to draw out the map as we explored but with limited success.

As years passed I would from time to time think of our virtual explorations, still curious as to what that hidden, giant map really looked like.

Continue reading Unified Theory of Racing Maps

-->